Selecting Strategies using Empirical Game Models: An Experimental Analysis of Meta-Strategies
In many complex multi-agent domains it is impractical to compute exact analytic solutions. An alternate means of analysis applies computational tools to derive and analyze empirical game models. These models are noisy approximations, which raises questions about how to account for uncertainty when analyzing the model. We develop a novel experimental framework and apply it to benchmark meta-strategies – general algorithms for selecting strategies based on empirical game models.
We demonstrate that modeling noise is important; a naïve approach that disregards noise and plays according to Nash equilibrium yields poor choices. We introduce three parameterized algorithms that factor noise into the analysis by predicting distributions of opponent play. As observation noise increases, rational players generally make less specific outcome predictions. Our comparison of the algorithms identifies logit equilibrium as the best method for making these predictions. Logit equilibrium incorporates a form of noisy decision-making by players. Our evidence shows that this is a robust method for approximating the effects of uncertainty in many contexts. This result has practical relevance for guiding analysis of empirical game models. It also offers an intriguing rationale for behavioral findings that logit equilibrium is a better predictor of human behavior than Nash equilibrium.
Searching for Approximate Equilibria in Empirical Games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a profile payoff for a procedurally defined game may require Monte Carlo simulation or other costly computation. Analyzing such games poses a search problem, with the goal of identifying equilibrium profiles by evaluating payoffs of candidate solutions and potential deviations from those candidates. We propose two algorithms, applicable to distinct models of the search process. In the revealed-payoff model, each search step determines the exact payoff for a designated pure-strategy profile. In the noisy-payoff model, a step draws a stochastic sample corresponding to such a payoff. We compare our algorithms to previous proposals from the literature for these two models, and demonstrate performance advantages.
Bidding Strategies for Simultaneous Ascending Auctions
Simultaneous ascending auctions present agents with various strategic problems, depending on preference structure. As long as bids represent non-repudiable offers, submitting non-contingent bids to separate auctions entails an exposure problem: bidding to acquire a bundle risks the possibility of obtaining an undesired subset of the goods. With multiple goods (or units of a homogeneous good) bidders also need to account for their own effects on prices. Auction theory does not provide analytic solutions for optimal bidding strategies in the face of these problems. We present a new family of decision-theoretic bidding strategies that use probabilistic predictions of final prices: self-confirming distribution-prediction strategies. Bidding based on these is provably not optimal in general. But evidence using empirical game-theoretic methods we developed indicates the strategy is quite effective compared to other known methods when preferences exhibit complementarities. When preferences exhibit substitutability, simpler demand-reduction strategies address the own price effect problem more directly and perform better.
Strategic Analysis with Simulation-Based Games
Y Vorobeychik and MP Wellman
Stronger CDA Strategies through Empirical Game-Theoretic Analysis and Reinforcement Learning
We present a general methodology to automate the search for equilibrium strategies in games derived from computational experimentation. Our approach interleaves empirical game-theoretic analysis with reinforcement learning. We apply this methodology to the classic Continuous Double Auction game, conducting the most comprehensive CDA strategic study published to date. Empirical game analysis confirms prior findings about the relative performance of known strategies. Reinforcement learning derives new bidding strategies from the empirical equilibrium environment. Iterative application of this approach yields strategies stronger than any other published CDA bidding policy, culminating in a new Nash equilibrium supported exclusively by our learned strategies.
Strategic Modeling of Information Sharing Among Data Privacy Attackers
Q Duong, K LeFevre, and MP Wellman
Informatica 34:151-158, 2010.
Original version presented at the IJCAI-09 Workshop on Quantitative Risk Analysis for Security Applications.
Abstract
Research in privacy-preserving data publishing has revealed…
Generalization Risk Minimization in Empirical Game Models
Experimental analysis of agent strategies in multiagent systems presents a tradeoff between granularity and statistical confidence. Collecting a large amount of data about each strategy profile improves confidence, but restricts the range of strategies and profiles that can be explored. We propose a flexible approach, where multiple game-theoretic formulations can be constructed to model the same underlying scenario (observation dataset). The prospect of incorrectly selecting an empirical model is termed generalization risk, and the generalization risk framework we describe provides a general criterion for empirical modeling choices, such as adoption of factored strategies or other structured representations of a game model. We propose a principled method of managing generalization risk to derive the optimal game-theoretic model for the observed data in a restricted class of models. Application to a large dataset generated from a trading agent scenario validates the method.

